Downloads at:
http://wolfpro.myhannes.info
Changelog Beta -> 0.1
- 15/20 for bank,hospital,manor & canals
- 15/25 for facility and tesla
- Fixed all missing nade / panzerfaust / airstrike / flammenwerfer effects / explosions (first person)
- Fixed ATI shadow bug
- Fixed missing effect on tesla ( electrical barrier )
- Fixed MP40 / MP43 falloff damage ( we need your feedback on that )
- Fixed weapprev & weapnext fov bug
- Panzerfaust was reworked. 20 Second shoot delay, no reload, faster, wider splash, more damage
- HUD health / veil bars are colord now (white to red)
- HUD fonts are smaller
- HUD font elements have a shadow
- Scope material has no picmip anymore
- HUD indicator for recording a demo
Cvar changes:
ServerSide:
ws_axisRespawnTime [-1, n] default: -1 will use the default wolfpro spawntime
ws_alliedRespawnTime [-1, n] default: -1 will use the default wolfpro spawntime
ws_allowUpgrades [0,1] default 1: Enable / disble any upgrade
ClientSide:
w_skipMuzzleFlash [0,1] default 0 - skip weapon muzzleflash
w_autoRecord[0,1] default 0 - will auto record a demo on match start, and stop it on match end
Added Serverside Mapconfigs:
The mod has now a new folder containing the mapscripts:
wolfpro/maps/<mapname>.cfg
At the moment those scripts only hold the respawn time. If you think that the times should be changed, just change them in the corresponding map script.
but remember, to enable this feature, your server cfg must contain the following cvar: g_execMapConfigs and it must be set to 1
Added preset cfgs for:
- avidemo: exec preset_avidemo
- windowed: exec preset_windowed
- fullscreen: exec preset_fullscreen